"Amusement at the Park"
March 2017
Reference
Modeling
Texturing
Lighting
Problems
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With More Time...I had plans with this project. I had more features in my scene, and different camera angles I was going to use, but it came down to crunch time, and I had to cut things back. My render time was insane and I just had to cut my losses.
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Conclusion
This was a class project where we got to explore the many different features of Maya. We touched on xGen, BiFrost, and nCloth for FXs on top of that, we learned how to model.
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