Zandria Ross | Lighting Artist
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"Amusement at the Park"

March 2017


Reference


Archer 17pdr SPG

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Cedar Point

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Modeling


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Texturing



Lighting


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Skeeball Light
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Creature Hair Light
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Penguin Light
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Creature Key Light
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Sky Light
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Creature Fill Light
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Set Light
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Final Lighting

Problems

  • At SCAD, the fastest way to render out a scene is by using the renderfarm. When I added my scene to the renderfarm, I lost one texture on the tank. I've gone back and reconnected the texture to the right link and I still received the same issue.
  • One of my lights is affecting the top ceiling bar, creating a line of light. I've gone through and unlinked every light from affect the geometry, but that did not fix the issue.

With More Time...

I had plans with this project. I had more features in my scene, and different camera angles I was going to use, but it came down to crunch time, and I had to cut things back. My render time was insane and I just had to cut my losses.

Conclusion

This was a class project where we got to explore the many different features of Maya. We touched on xGen, BiFrost, and nCloth for FXs on top of that, we learned how to model.

"Amusement at the Park" PDF Breakdown
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