Lighting the interior has been interesting. I am used to photography and realistic render. So when lighting the interior, I can't help but to think that the exposure of the background seems too bright, or the shadows on the face should be softer. But this is a Toon Shader and that is how it translate to 3D. Of course, that can be changed, but that is not the direction the Art Director is moving towards.
The Next Step
The next step is to figure out how to create "God Rays" in Houdini. Current, I am making the "foggy" appearance by using an ISOoffset node, but the outcome is not the desired look. There is still some playing around I need to do.
I am the Lead Light TD and Cloud Effects Artist on Iskabittle.