Wireframe in 3DS Max
I spent about a day in ZBrush trying to zRemesh parts of the bike. The thing about doing it that way is the bike becomes very high poly. It wasn't until much later in the day when I went back into 3DS Max to see if the model had really been modeled in tris. Turns out, no! I thought that maybe I've been exported out the model wrong and tried reexporting a few times before turning to google.
The first page I went to was an official 3DS Max to Maya page from autodesk. The article was had recently came out in mid-April. So this had to work. Unfournatley the post was very unclear on finding the right menus to go to. There were even screenshots of Max they added but the images are so small, that I can't tell what I'm looking for.
The second page I went is from Autodesk Forums posted way back in 2012. The first reply was what the first page wanted me to do, but the commenter actually said how to get to the menus. Immediately try again, but I still have the triangles. I go back to the post and see that the author comments back with the same problem. One more scroll down and Boom! The solution that solved everything!
Here are the steps: