It's almost Halloween! I found this really nice Nimbus 2000 model on CGTrader. It wasn't UV'd but the polycount was low enough that I didn't mind UVing it. It about 30 mins to UV minus the bristles because there was no way that was happening. I painted in Substance painter and brought the maps into Maya to render using Arnold. I used a aiStandardShader on the bristles but in hindsight, I probably should have used a hair shader. It would have made render times a lot faster. Reference Time Stats for Nerds
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