It's almost Halloween!
I found this really nice Nimbus 2000 model on CGTrader. It wasn't UV'd but the polycount was low enough that I didn't mind UVing it. It about 30 mins to UV minus the bristles because there was no way that was happening. I painted in Substance painter and brought the maps into Maya to render using Arnold. I used a aiStandardShader on the bristles but in hindsight, I probably should have used a hair shader. It would have made render times a lot faster.
Stats for Nerds
I have a bigger scene I want to work on with this Kayak. For now, the main asset (the kayak) is ready for the future world I'll build around it.
I found the model from this website called Open3DModel. I was so happy it was all polys but unfortunately, it did not come with UVs. Those didn't take too long to create, however. For the ropes, I wasn't insane enough to proper UV them so I used Maya's UV Automatic and called it a day.
This was pretty fun to texture. in Substance Painter. There is a new tool called: MatFX Water Drops. It just adds a layer of "water" to models. Maybe I went a little over with it, but I like it.
To get the cool Red - Yellow - Red coloring, I used a 3D Linear Gradient. To set up, on one layer, I have a red base color. On the layer above, I have yellow base color. On the yellow, I created a mask and added the generator 3D Linear Gradient. Using this generator was a little weird so I few easy things that help me were to Invert mask, set the 3d Position Start to white and the 3D Position End to black. I think the concept behind adjusting is supposed to be like moving on a UV map but with RGB. Either way, After I finish positioning the yellow, I added another red base color with another masked generator.
Stats for Nerds