This character was created using Adobe Fuse. I used mainly the default character settings. I knew going in that there was a trench coat. So I used that for the character and changed the color of coat. I tried keeping the rest of his outfit in grey-scale.
From Adobe Fuse, I sent the character to Mixamo. The walk cycle that I liked the most is called "Standard Walk." On the site, I changed the speed of the animation, arm spacing. I exported the character out of Mixamo as FBX at 24 fps. I decided to keep the animation in place so I can properly control the direction as need be. I can also adjust the stretch or shrink the keys of animation if I needed to without adjusting the direction animation.
Adjusted Walk Cycle
I'll admit that I haven't used MotionBuilder in about a year. But I was about to relearn everything that I needed to very quickly. Previously, I used MotionBuilder with Motion Capture data from Vicon Blade. I'm mentioning this because data that gets imported is very different. Mixamo's animation in MotionBuilder has keyframes on every skeletal part of the rig. With MoCap data, I didn't get any of this. So when I adjust the rotation of joint, I was confused why it would snap back in place on the next frame. The simple fix was to delete the keys and, luckily, the joints still kept the animation. From there, I fixed the arm and made the hand into an fist.
Side note: The image stretching is a glitch with the Weebly server. I will try again later to reupload the gifs.