It's almost Halloween!
I found this really nice Nimbus 2000 model on CGTrader. It wasn't UV'd but the polycount was low enough that I didn't mind UVing it. It about 30 mins to UV minus the bristles because there was no way that was happening. I painted in Substance painter and brought the maps into Maya to render using Arnold. I used a aiStandardShader on the bristles but in hindsight, I probably should have used a hair shader. It would have made render times a lot faster.
Stats for Nerds