Renders from the Website
There's always a risk with using free models that come from the internet. The bike model I ended using looks nice based off the pictures. There are no textures, and no markings giving me a point of reference for the model. Even with just the shaders, it looks nice.
The original format I downloaded this in was a 3DS Max file. I've used this program several times before to quickly convert models to FBXs. I brought this into Maya and turns out that the model is not bad. The picture was accurate and the poly count wasn't insane. When the model was created, the pieces were merged together based on their shaders. But a quick Mesh > Separate broke everything apart. Some parts of the model, like the seat for example, was modeled in quads while other part, like the frame, were tris. The bike is angled on its kick stand so it doesn't stand up straight.
I'll go through and clean up the mesh. The bike, also, has no UV's so I'll be going through and adding those. I'll also go in and replace parts of the model that are not holding up. At first glance, the pedals and the gears are not what I am looking for.