I added a simple environment for the doe. Since the real doe is a stuffed animal, I wanted to create an artsy product. Sort of like a stuffed animal one would buy off of Etsy. In fact, that is where my reference comes from!
For right now, I have a still image. I want to add a small camera move and maybe add another object in the scene (Meaning doing more Photogrammetry!) I might also make small breakdown video of the lighting and textures.
I am extremely pleased with the out come of this mesh! I was so excited that I showed some of my friends and they thought I was done! Now, that could be because of the texture detail looks like I am done. I used the same exactly set of pictures that I used with ReCap, but I had an additional 11 images. This was the outcome. This mesh looks fixable, and, because I am very new to zBrush, this "shouldn't" be too difficult to smooth. My problem areas might be where the front arms meet the back legs. That part of the mesh is fuse together. But that is much better than having polys that are stretched outward or inward from the main mesh.
I am in love with using PhotoScan! Now, of course, I don't know to many Photogremmtry software, but I have a lot of control before making a mesh. The algorithm in software also seems to give lot cleaner data.
This mesh looks pretty good at a distance, but there are several parts where the geometry is very distorted. The next step after this is to use zBrush to clean the mesh, but I am still very new with zBrush and worry about fixing the mesh.
I do have plans to retry creating the mesh using Photoscan and comparing the two outcomes. More on that soon. Overall, the outcome has me very excited.
Autodesk ReCap Review
Every software has its perks and flaws. It's good to know my thoughts on the software because it can speed up workflow for future projects. This is my first time using ReCap and my only other photogrammetry software experience is from PhotoScan.
I am documenting my journey toward creating photoreal renders! One step toward that is using photogrammetry to create the most photoreal models. This is a mostly self-thought journey with experimentation with several new software. I am happily expecting bumps along the way.