Zandria Ross | Lighting Artist
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The Begins...

2/26/2018

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I've been interested in doing photogrammetry for almost a year. I was orginally going to try back then, but I was unable to download a working copy of photogrammetry software on my computer. Recently, I got a crash course on the photogrammetry software, PhotoScan, in one of my classes and that was the spark. Unfournetly, my course ended with how to export out of PhotoScan. The rest of the cleaning is up to me, or ask for help later on.
The major perk of learning photogrammetry is that I have an exciting reason to learn several new software. I can't wait to get started so lets jump into my pipeline concept.

Pipeline & Plans


  1. Take 360 photographs of desired objects
  2. Bring images into a Lightroom/Photoshop/Bridge and adjust exposure and white balance
  3. Bring images into photogrammetry software (Photoscan & ReCap)
  4. Bring Mesh into zBrush to clean to model
  5. Adjust UVs (Headus or other)
  6. Re-texture model in Substance Painter
  7. Light and Render in Maya or Houdini

Ideas to Gram-e-fy


  • Stuffed animals with short fur
  • Shoe
  • Video Controller
  • Matte bottles/containers
  • Food
  • Room

À tout à l'heure​!

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    Author

    I am documenting my journey toward creating photoreal renders! One step toward that is using photogrammetry to create the most photoreal models. This is a mostly self-thought journey with experimentation with several new software. I am happily expecting bumps along the way.

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