Today, I had a pretty successful work session. Between this post and the last one, there will be a huge jump in progress. But really, I've been making really rough progress all week. Now, I have perfected them. The LayersCompositing in NukeThis final composite looks pretty good other than the shadow. The Shadow feels a little out of place.
the diffuse color, but I know what the real sphere looks like and that's a light grey color. So when I took the picture, the sphere is actually being blown out by the sun. In the end, I favored making the CG sphere feel more integrated over completely matching the light. For the next class, I will see what suggestions I should try to get them to match better. Problems to Solveway around this would be to paint the image used for this projection. The other option is to not have the sphere come in from the back.
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A new school year, brings new projects. This is the start of my breakdown blog for Technical Direction/Compositing or Tech Comp for short. The AssignmentFor our first assignment, the goal is to composite a CG object into a photographed or filmed scene. For the background plate, strong and varied shadows are required and the CG object must take up at least 25% of the frame. The idea in this project is to learn how to composite CG shadows with shadows from the plate. The ConceptThe ModelThis model was found on TurboSquid and was created by Rocket Sales Studio. The model was created in 3Ds Max back in 2013. Click here to visit the page for more information. I choose used the FBX. For a free model, this wasn't too terrible of a mesh to fix up. There are holes in the mesh that did not connect and the UVs are interesting... The RefinementsThe fixes were fairly easy to fix. I selected 3 nearby vertices and used the merge tool to bring them together. When projecting UVs, the model was created in a way that each strip's face could be easily selected. The Next StepsAfter the first class, I have much better idea of the goals of the project. For now, I will be focused on making a simple texture (probably made in Substance Painter) and finding a location to shoot my background plate.
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